Open Access
ARTICLE
Design of Learning Media in Mixed Reality for Lao Education
Kalaphath Kounlaxay1, Soo Kyun Kim2, *
1 Department of Game Engineering, Pai Chai University, Daejeon, 35345, Korea.
2 Department of Computer Engineering, Jeju National University, Jeju, 63243, Korea.
* Corresponding Author: Soo Kyun Kim. Email: .
Computers, Materials & Continua 2020, 64(1), 161-180. https://doi.org/10.32604/cmc.2020.09930
Received 29 January 2020; Accepted 04 March 2020; Issue published 20 May 2020
Abstract
To improve and develop education systems, the communication between
instructors and learners in a class during the learning process is of utmost importance.
Currently the presentations of 3D models using mixed reality (MR) technology can be used
to avoid misinterpretations of oral and 2D model presentations. As an independent concept
and MR applications, MR combines the excellent of each virtual reality (VR) and
augmented reality (AR). This work aims to present the descriptions of MR systems, which
include its devices, applications, and literature reviews and proposes computer vision
tracking using the AR Toolkit Tracking Library. The focus of this work will be on creating
3D models and implementing in Unity 3D using the Vuforia SDK platform to develop VR
and AR applications for architectural presentations.
Keywords
Cite This Article
K. Kounlaxay and S. Kyun Kim, "Design of learning media in mixed reality for lao education,"
Computers, Materials & Continua, vol. 64, no.1, pp. 161–180, 2020.
Citations