
@Article{cmes.2012.083.057,
AUTHOR = {Kazuhiko Kakuda, Shunsuke Obara, Jun Toyotani, Mitsuhiko Meguro, Masakazu Furuichi},
TITLE = {Fluid Flow Simulation Using Particle Method and Its Physics-based Computer Graphics},
JOURNAL = {Computer Modeling in Engineering \& Sciences},
VOLUME = {83},
YEAR = {2012},
NUMBER = {1},
PAGES = {57--72},
URL = {http://www.techscience.com/CMES/v83n1/25784},
ISSN = {1526-1506},
ABSTRACT = {The application of a particle method to incompressible viscous fluid flow problem and its physics-based computer graphics are presented. The method is based on the MPS (Moving Particle Semi-implicit) scheme using logarithmic weighting function to stabilize the spurious oscillatory solutions for the pressure fields which are governed by Poisson equation. The physics-based computer graphics consist of the POV-Ray (Persistence of Vision Raytracer) rendering using marching cubes algorithm as polygonization. The standard MPS scheme is widely utilized as a particle strategy for the free surface flow, the problem of moving boundary, multi-physics/multi-scale ones, and so forth. Numerical results demonstrate the workability and the validity of the present approach through dam-breaking flow problem.},
DOI = {10.3970/cmes.2012.083.057}
}



