@Article{ijmhp.2022.019829, AUTHOR = {Zhihan Lv, Jinkang Guo}, TITLE = {Virtual Reality Neurorehabilitation}, JOURNAL = {International Journal of Mental Health Promotion}, VOLUME = {24}, YEAR = {2022}, NUMBER = {3}, PAGES = {287--310}, URL = {http://www.techscience.com/IJMHP/v24n3/47054}, ISSN = {2049-8543}, ABSTRACT = {The present work investigates the application of virtual reality (VR) technology to neurorehabilitation. By consulting a wealth of data, the advantages of VR in neurorehabilitation are introduced, followed by the application status of VR in the rehabilitation of stroke patients, Parkinson’s patients, mental and psychological diseases. Besides, many research experiments on the application of VR technology in rehabilitation medicine at the present stage are investigated. The results indicate that compared with traditional balance training, the VR-based neurological rehabilitation training method can more effectively ease the tilt degree and strengthen the trunk control ability and balance function of patients with post-stroke tilt syndrome. When the effect of traditional rehabilitation training on the gait and balance of Parkinson’s patients is not good enough, VR-based rehabilitation training can at least be used as an alternative therapy. Moreover, VR games have made great breakthroughs in promoting limb rehabilitation and brain injury rehabilitation, which is of incredible benefit to those with motor and activity disorders. It is also beneficial to the treatment and recovery of mental disorders of patients with nerve injury. Although VR still has limitations such as high cost and technical breakthrough bottleneck, it has great advantages in relieving pain, enhancing interest, and recovering patients’ mental health in neurological rehabilitation training.}, DOI = {10.32604/ijmhp.2022.019829} }