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Real-Time Dense Reconstruction of Indoor Scene

Jinxing Niu1,*, Qingsheng Hu1, Yi Niu1, Tao Zhang1, Sunil Kumar Jha2

1 Institute of Mechanics, North China University of Water Resources and Electric Power, Zhengzhou, 450011, China
2 IT Fundamentals and Education Technologies Applications, University of Information Technology and Management in Rzeszow, Rzeszow, 100031, Poland

* Corresponding Author: Jinxing Niu. Email: email

Computers, Materials & Continua 2021, 68(3), 3713-3724. https://doi.org/10.32604/cmc.2021.017418

Abstract

Real-time dense reconstruction of indoor scenes is of great research value for the application and development of service robots, augmented reality, cultural relics conservation and other fields. ORB-SLAM2 method is one of the excellent open source algorithms in visual SLAM system, which is often used in indoor scene reconstruction. However, it is time-consuming and can only build sparse scene map by using ORB features to solve camera pose. In view of the shortcomings of ORB-SLAM2 method, this article proposes an improved ORB-SLAM2 solution, which uses a direct method based on light intensity to solve the camera pose. It can greatly reduce the amount of computation, the speed is significantly improved by about 5 times compared with the ORB feature method. A parallel thread of map reconstruction is added with surfel model, and depth map and RGB map are fused to build the dense map. A Realsense D415 sensor is used as RGB-D cameras to obtain the three-dimensional (3D) point clouds of an indoor environments. After calibration and alignment processing, the sensor is applied in the reconstruction experiment of indoor scene with the improved ORB-SLAM2 method. Results show that the improved ORB-SLAM2 algorithm cause a great improvement in processing speed and reconstructing density of scenes.

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APA Style
Niu, J., Hu, Q., Niu, Y., Zhang, T., Jha, S.K. (2021). Real-time dense reconstruction of indoor scene. Computers, Materials & Continua, 68(3), 3713-3724. https://doi.org/10.32604/cmc.2021.017418
Vancouver Style
Niu J, Hu Q, Niu Y, Zhang T, Jha SK. Real-time dense reconstruction of indoor scene. Comput Mater Contin. 2021;68(3):3713-3724 https://doi.org/10.32604/cmc.2021.017418
IEEE Style
J. Niu, Q. Hu, Y. Niu, T. Zhang, and S.K. Jha "Real-Time Dense Reconstruction of Indoor Scene," Comput. Mater. Contin., vol. 68, no. 3, pp. 3713-3724. 2021. https://doi.org/10.32604/cmc.2021.017418



cc This work is licensed under a Creative Commons Attribution 4.0 International License , which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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