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Securing Copyright Using 3D Objects Blind Watermarking Scheme

Hussein Abulkasim1,*, Mona Jamjoom2, Safia Abbas2

1 Faculty of Science, New Valley University, El-Kharga 72511, Egypt
2 Department of Computer Sciences, College of Computer and Information Science, Princess Nourah Bint Abdulrahman University, Riyadh 11671, Saudi Arabia

* Corresponding Author: Hussein Abulkasim. Email: email

Computers, Materials & Continua 2022, 72(3), 5969-5983. https://doi.org/10.32604/cmc.2022.027999

Abstract

Recently, securing Copyright has become a hot research topic due to rapidly advancing information technology. As a host cover, watermarking methods are used to conceal or embed sensitive information messages in such a manner that it was undetectable to a human observer in contemporary times. Digital media covers may often take any form, including audio, video, photos, even DNA data sequences. In this work, we present a new methodology for watermarking to hide secret data into 3-D objects. The technique of blind extraction based on reversing the steps of the data embedding process is used. The implemented technique uses the features of the 3-D object vertex’ discrete cosine transform to embed a grayscale image with high capacity. The coefficient of vertex and the encrypted picture pixels are used in the watermarking procedure. Additionally, the extraction approach is fully blind and is dependent on the backward steps of the encoding procedure to get the hidden data. Correlation distance, Euclidean distance, Manhattan distance, and the Cosine distance are used to evaluate and test the performance of the proposed approach. The visibility and imperceptibility of the proposed method are assessed to show the efficiency of our work compared to previous corresponding methods.

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Cite This Article

H. Abulkasim, M. Jamjoom and S. Abbas, "Securing copyright using 3d objects blind watermarking scheme," Computers, Materials & Continua, vol. 72, no.3, pp. 5969–5983, 2022.



cc This work is licensed under a Creative Commons Attribution 4.0 International License , which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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