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ARTICLE

Design and Implementation of Museum Educational Content Based on Mobile Augmented Reality

Jin Qian1,2, Juan Cheng1,2,*, Yixing Zeng1, Tjondronegoro Dian W.3
1 Wuhan University, Wuhan, 430072, China
2 Jingdezhen University, Jingdezhen, 333000, China
3 Southern Cross University, Gold Coast, 4208, Australia
* Corresponding Author: Juan Cheng. Email:

Computer Systems Science and Engineering 2021, 36(1), 157-173. https://doi.org/10.32604/csse.2021.014258

Received 09 September 2020; Accepted 26 September 2020; Issue published 23 December 2020

Abstract

In the digital age, museums are becoming increasingly integrated with media technology. The interactive mode of museum education brought about by new digital communication technology can increase the audience’s participation and interest in museum education content. This paper attempts to use Mobile Augment Reality (MAR) technology to design museum education content under the guidance of the principle of abstraction hierarchy from the theory of education optimization. With the help of MAR technology, museum education content can move up and down at different levels of information abstraction. The purpose is to help the audience move between perceptual knowledge and rational knowledge and improve their ability to understand. The evaluation results show that this style of interactive teaching content can promote visitors’ understanding, thinking and interest in the cultural content of museum exhibits. It is also can helps visitors use a more professional-level vocabulary and more detailed descriptions about the cultural content of museum exhibits. The design and implementation method detailed in this paper has a certain guiding value for museum education development as well as utilization of MAR technology.

Keywords

Mobile Augmented Reality (MAR); museum education content; abstraction hierarchy principle

Cite This Article

J. Qian, J. Cheng, Y. Zeng and T. Dian W., "Design and implementation of museum educational content based on mobile augmented reality," Computer Systems Science and Engineering, vol. 36, no.1, pp. 157–173, 2021.

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This work is licensed under a Creative Commons Attribution 4.0 International License , which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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