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Search Results (6)
  • Open Access

    ARTICLE

    Adaptive Consistent Management to Prevent System Collapse on Shared Object Manipulation in Mixed Reality

    Jun Lee1, Hyun Kwon2,*

    CMC-Computers, Materials & Continua, Vol.75, No.1, pp. 2025-2042, 2023, DOI:10.32604/cmc.2023.036051

    Abstract A concurrency control mechanism for collaborative work is a key element in a mixed reality environment. However, conventional locking mechanisms restrict potential tasks or the support of non-owners, thus increasing the working time because of waiting to avoid conflicts. Herein, we propose an adaptive concurrency control approach that can reduce conflicts and work time. We classify shared object manipulation in mixed reality into detailed goals and tasks. Then, we model the relationships among goal, task, and ownership. As the collaborative work progresses, the proposed system adapts the different concurrency control mechanisms of shared object manipulation according to the modeling of… More >

  • Open Access

    ARTICLE

    View Types and Visual Communication Cues for Remote Collaboration

    Seungwon Kim1, Weidong Huang2, Chi-Min Oh3, Gun Lee4, Mark Billinghurst4, Sang-Joon Lee5,*

    CMC-Computers, Materials & Continua, Vol.74, No.2, pp. 4363-4379, 2023, DOI:10.32604/cmc.2023.034209

    Abstract Over the last several years, remote collaboration has been getting more attention in the research community because of the COVID-19 pandemic. In previous studies, researchers have investigated the effect of adding visual communication cues or shared views in collaboration, but there has not been any previous study exploring the influence between them. In this paper, we investigate the influence of view types on the use of visual communication cues. We compared the use of the three visual cues (hand gesture, a pointer with hand gesture, and sketches with hand gesture) across two view types (dependent and independent views), respectively. We… More >

  • Open Access

    ARTICLE

    Video Conference System in Mixed Reality Using a Hololens

    Baolin Sun1,#, Xuesong Gao2,#, Weiqiang Chen2, Qihao Sun2, Xiaoxiao Cui1, Hao Guo1, Cishahayo Remesha Kevin1, Shuaishuai Liu2, Zhi Liu1,*

    CMES-Computer Modeling in Engineering & Sciences, Vol.134, No.1, pp. 383-403, 2023, DOI:10.32604/cmes.2022.020491

    Abstract The mixed reality conference system proposed in this paper is a robust, real-time video conference application software that makes up for the simple interaction and lack of immersion and realism of traditional video conference, which realizes the entire process of holographic video conference from client to cloud to the client. This paper mainly focuses on designing and implementing a video conference system based on AI segmentation technology and mixed reality. Several mixed reality conference system components are discussed, including data collection, data transmission, processing, and mixed reality presentation. The data layer is mainly used for data collection, integration, and video… More >

  • Open Access

    ARTICLE

    Design of Teaching System of Industrial Robots Using Mixed Reality Technology

    Guwei Li1, Yun Yang1, Zhou Li1,*, Jingchun Fan2

    CMC-Computers, Materials & Continua, Vol.73, No.1, pp. 1317-1327, 2022, DOI:10.32604/cmc.2022.027652

    Abstract Traditional teaching and learning about industrial robots uses abstract instructions, which are difficult for students to understand. Meanwhile, there are safety issues associated with the use of practical training equipment. To address these problems, this paper developed an instructional system based on mixed-reality (MR) technology for teaching about industrial robots. The Siasun T6A-series robots were taken as a case study, and the Microsoft MR device HoloLens-2 was used as the instructional platform. First, the parameters of the robots were analyzed based on their structural drawings. Then, the robot modules were decomposed, and 1:1 three-dimensional (3D) digital reproductions were created in… More >

  • Open Access

    ARTICLE

    Novel Architecture of OneM2M-Based Convergence Platform for Mixed Reality and IoT

    Seungwoon Lee1, Woogeun Kil1, Byeong-hee Roh1,*, SJ Kim2, Jin-suk Kang3

    CMC-Computers, Materials & Continua, Vol.71, No.1, pp. 51-69, 2022, DOI:10.32604/cmc.2022.019635

    Abstract There have been numerous works proposed to merge augmented reality/mixed reality (AR/MR) and Internet of Things (IoT) in various ways. However, they have focused on their specific target applications and have limitations on interoperability or reusability when utilizing them to different domains or adding other devices to the system. This paper proposes a novel architecture of a convergence platform for AR/MR and IoT systems and services. The proposed architecture adopts the oneM2M IoT standard as the basic framework that converges AR/MR and IoT systems and enables the development of application services used in general-purpose environments without being subordinate to specific… More >

  • Open Access

    ARTICLE

    Design of Learning Media in Mixed Reality for Lao Education

    Kalaphath Kounlaxay1, Soo Kyun Kim2, *

    CMC-Computers, Materials & Continua, Vol.64, No.1, pp. 161-180, 2020, DOI:10.32604/cmc.2020.09930

    Abstract To improve and develop education systems, the communication between instructors and learners in a class during the learning process is of utmost importance. Currently the presentations of 3D models using mixed reality (MR) technology can be used to avoid misinterpretations of oral and 2D model presentations. As an independent concept and MR applications, MR combines the excellent of each virtual reality (VR) and augmented reality (AR). This work aims to present the descriptions of MR systems, which include its devices, applications, and literature reviews and proposes computer vision tracking using the AR Toolkit Tracking Library. The focus of this work… More >

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