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Design of Learning Media in Mixed Reality for Lao Education

Kalaphath Kounlaxay1, Soo Kyun Kim2, *

1 Department of Game Engineering, Pai Chai University, Daejeon, 35345, Korea.
2 Department of Computer Engineering, Jeju National University, Jeju, 63243, Korea.

* Corresponding Author: Soo Kyun Kim. Email: email.

Computers, Materials & Continua 2020, 64(1), 161-180. https://doi.org/10.32604/cmc.2020.09930

Abstract

To improve and develop education systems, the communication between instructors and learners in a class during the learning process is of utmost importance. Currently the presentations of 3D models using mixed reality (MR) technology can be used to avoid misinterpretations of oral and 2D model presentations. As an independent concept and MR applications, MR combines the excellent of each virtual reality (VR) and augmented reality (AR). This work aims to present the descriptions of MR systems, which include its devices, applications, and literature reviews and proposes computer vision tracking using the AR Toolkit Tracking Library. The focus of this work will be on creating 3D models and implementing in Unity 3D using the Vuforia SDK platform to develop VR and AR applications for architectural presentations.

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APA Style
Kounlaxay, K., Kim, S.K. (2020). Design of learning media in mixed reality for lao education. Computers, Materials & Continua, 64(1), 161-180. https://doi.org/10.32604/cmc.2020.09930
Vancouver Style
Kounlaxay K, Kim SK. Design of learning media in mixed reality for lao education. Comput Mater Contin. 2020;64(1):161-180 https://doi.org/10.32604/cmc.2020.09930
IEEE Style
K. Kounlaxay and S.K. Kim, "Design of Learning Media in Mixed Reality for Lao Education," Comput. Mater. Contin., vol. 64, no. 1, pp. 161-180. 2020. https://doi.org/10.32604/cmc.2020.09930

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cc This work is licensed under a Creative Commons Attribution 4.0 International License , which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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