Open Access iconOpen Access

ARTICLE

crossmark

Virtual Reality-Based Random Dot Kinematogram

Jun Ma1, Hyo-Jung Kim2, Ji-Soo Kim3,4, Eek-Sung Lee5, Min Hong6,*

1 Department of Software Convergence, Soonchunhyang University, Asan, 31538, Korea
2 Research Administration Team, Seoul National University Bundang Hospital, Seongnam, 13620, Korea
3 Dizziness Center, Clinical Neuroscience Center, Department of Neurology, Seoul National University Bundang Hospital, Seongnam, 13620, Korea
4 Department of Neurology, Seoul National University College of Medicine, Seoul, 03080, Korea
5 Department of Neurology, College of Medicine, Soonchunhyang University, Bucheon, 14584, Korea
6 Department of Computer Software Engineering, Soonchunhyang University, Asan, 31538, Korea

* Corresponding Author: Min Hong. Email:

(This article belongs to this Special Issue: Integrity and Multimedia Data Management in Healthcare Applications using IoT)

Computers, Materials & Continua 2021, 68(3), 4205-4213. https://doi.org/10.32604/cmc.2021.018080

Abstract

This research implements a random dot kinematogram (RDK) using virtual reality (VR) and analyzes the results based on normal subjects. Visual motion perception is one of visual functions localized to a specific cortical area, the human motion perception area (human analogue for the middle temporal/middle superior temporal area) located in the parieto–occipito–temporal junction of the human brain. The RDK measures visual motion perception capabilities. The stimuli in conventional RDK methods are presented using a monitor screen, so these devices require a spacious dark room for installation and use. Recently, VR technology has been implemented in different medical domains. The test method proposed in this study include a VR-based RDK that can independently measure human motion perception abilities without any spatial constraints via a VR head-mounted display. Subsequently, the VR-based RDK was implemented, and the visual perception abilities of the normal subjects were measured based on varying coherences. In both screen- and VR-based RDK tests, the easier the stimulus is, the higher the correct answer rate and the shorter the reaction time. No significant differences in coherence thresholds were observed between the two test methods. The VR-based RDK proposed in this study can be used as a diagnosis tool for visual motion perception and neurodegenerative disorders affecting the posterior region of the brain.

Keywords


Cite This Article

J. Ma, H. Kim, J. Kim, E. Lee and M. Hong, "Virtual reality-based random dot kinematogram," Computers, Materials & Continua, vol. 68, no.3, pp. 4205–4213, 2021. https://doi.org/10.32604/cmc.2021.018080



cc This work is licensed under a Creative Commons Attribution 4.0 International License , which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
  • 2910

    View

  • 1549

    Download

  • 0

    Like

Share Link