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Performance Evaluation of Topological Infrastructure in Internet-of-Things-Enabled Serious Games

Shabir Ahmad, Faheem Khan, Taeg Keun Whangbo*
Department of I.T. Convergence Engineering, Gachon University, Sujeong-Gu, Seongnam-Si, Gyeonggi-Do, 461-701, Korea
* Corresponding Author: Taeg Keun Whangbo. Email:
(This article belongs to this Special Issue: Machine Learning Empowered Secure Computing for Intelligent Systems)

Computers, Materials & Continua 2022, 71(2), 2653-2666. https://doi.org/10.32604/cmc.2022.022821

Received 19 August 2021; Accepted 22 September 2021; Issue published 07 December 2021

Abstract

Serious games have recently enticed many researchers due to their wide range of capabilities. A serious game is a mean of gaming for a serious job such as healthcare, education, and entertainment purposes. With the advancement in the Internet of Things, new research directions are paving the way in serious games. However, the internet connectivity of players in Internet-of-things-enabled serious games is a matter of concern and has been worth investigating. Different studies on topologies, frameworks, and architecture of communication technologies are conducted to integrate them with serious games on machine and network levels. However, the Internet of things, whose core requirement is the provision of connectivity on the application layer, has different challenges for more dynamic applications such as serious games. The performance of Internet-of-things-enabled serious games depends on the type of infrastructure (wired, wireless) network and Mobile Ad-hoc Network (MANET) and is subtly different from one type of network to another. This paper investigates the connectivity challenges in the Internet-of-things-enabled serious games using the mentioned infrastructure and identifies the core requirements for these games. It also aims to evaluate various parameters such as reliability, scalability, response time, to name a few, with varying infrastructure and network types. Results highlight the preliminary infrastructure finding and highlight the core setup for which the games are deployed. Moreover, this work will be a steppingstone for architecting the connectivity in serious games in a typical smart space with many infrastructures such as wired networks, wireless networks, and MANET.

Keywords

Internet of things; games AI; serious games; topologies; connectivity

Cite This Article

S. Ahmad, F. Khan and T. Keun Whangbo, "Performance evaluation of topological infrastructure in internet-of-things-enabled serious games," Computers, Materials & Continua, vol. 71, no.2, pp. 2653–2666, 2022.



This work is licensed under a Creative Commons Attribution 4.0 International License , which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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