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    ARTICLE

    Identifying Game Processes Based on Private Working Sets

    Jinfeng Li1, Li Feng1, *, Longqing Zhang2, Hongning Dai1, Lei Yang1, Liwei Tian1

    CMC-Computers, Materials & Continua, Vol.65, No.1, pp. 639-651, 2020, DOI:10.32604/cmc.2020.010309

    Abstract Fueled by the booming online games, there is an increasing demand for monitoring online games in various settings. One of the application scenarios is the monitor of computer games in school computer labs, for which an intelligent game recognition method is required. In this paper, a method to identify game processes in accordance with private working sets (i.e., the amount of memory occupied by a process but cannot be shared among other processes) is introduced. Results of the W test showed that the memory sizes occupied by the legitimate processes (e.g., the processes of common native windows applications) and game… More >

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