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  • Open Access

    ARTICLE

    Implementation of a Subjective Visual Vertical and Horizontal Testing System Using Virtual Reality

    Sungjin Lee1, Min Hong2, Hongly Va1, Ji-Yun Park3,*

    CMC-Computers, Materials & Continua, Vol.67, No.3, pp. 3669-3679, 2021, DOI:10.32604/cmc.2021.015706

    Abstract Subjective visual vertical (SVV) and subjective visual horizontal (SVH) tests can be used to evaluate the perception of verticality and horizontality, respectively, and can aid the diagnosis of otolith dysfunction in clinical practice. In this study, SVV and SVH screen version tests are implemented using virtual reality (VR) equipment; the proposed test method promotes a more immersive feeling for the subject while using a simple equipment configuration and possessing excellent mobility. To verify the performance of the proposed VR-based SVV and SVH tests, a reliable comparison was made between the traditional screen-based SVV and SVH tests and the proposed method,… More >

  • Open Access

    ARTICLE

    Distinction Between Real Faces and Photos by Analysis of Face Data

    Byong Kwon Lee1, Yang Sun Lee2,*

    Intelligent Automation & Soft Computing, Vol.26, No.1, pp. 133-139, 2020, DOI:10.31209/2019.100000134

    Abstract Biometric user authentication using the face has been applied mainly to access control systems. However, access is allowed even when a photo is presented instead of an actual face. This can facilitate illegal access including attending as a substitute or substitute authentication. An alternative approach has been implemented to solve this problem. The approach determines between a real face and a photo of a face using a UV sensor but this requires substantial cost and installation process because additional hardware (the UV sensor) is necessary. This paper proposes a three-step approach to identify between a real image and a photo.… More >

  • Open Access

    ARTICLE

    Implementation of Local Area VR Environment using Mobile HMD and Multiple Kinects

    Soo-Kyun Kim1, Chang-Hee Lee2, Sun-Jeong Kim2, Chang-Geun Song2, Jung Lee2,*

    Intelligent Automation & Soft Computing, Vol.26, No.1, pp. 99-105, 2020, DOI:10.31209/2019.100000131

    Abstract Recently, the development of HMDs such as Oculus Rift, HTC Vive, and PSVR has led to an increase in the interest of people in virtual reality (VR), and many related studies have been published. This leads to an additional cost increase in configuring the VR system. Also, space problems are caused. When the treadmill is installed, additional space is required, which may adversely affect the popularization of VR. In this paper, we propose a local area VR environment that solves cost and space problems using human tracking using several Kinect and solves the hygiene problems using smartphone-based mobile HMD. More >

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