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    Volumetric Object Modeling Using Internal Shape Preserving Constraint in Unity 3D

    Do-kyeong Lee1, Tae-won Kim2, Yoo-joo Choi2, Min Hong3,*

    Intelligent Automation & Soft Computing, Vol.32, No.3, pp. 1541-1556, 2022, DOI:10.32604/iasc.2022.020674

    Abstract In real-time contents, such as games and interactive simulators, it is very important to reduce the amount of simulation computation of 3D deformable objects. Although position-based dynamics has been proposed to reduce the amount of computation, the number of nodes for the tetrahedral model to represent a volumetric deformable object has to be increased, which makes the real-time simulation difficult. Therefore, this paper proposes an Internal shape preserving constraint(ISPC) generation algorithm integrated into the position-based dynamics to represent the physical properties of the 3D volumetric deformable object, while reducing the number of nodes filling the interior of the object. The… More >

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