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  • Open Access

    ARTICLE

    FSpot: Fast and Efficient Video Encoding Workloads Over Amazon Spot Instances

    Anatoliy Zabrovskiy1,3, Prateek Agrawal1,2,*, Vladislav Kashansky1, Roland Kersche4, Christian Timmerer1,4, Radu Prodan1

    CMC-Computers, Materials & Continua, Vol.71, No.3, pp. 5677-5697, 2022, DOI:10.32604/cmc.2022.023630

    Abstract HTTP Adaptive Streaming (HAS) of video content is becoming an undivided part of the Internet and accounts for most of today's network traffic. Video compression technology plays a vital role in efficiently utilizing network channels, but encoding videos into multiple representations with selected encoding parameters is a significant challenge. However, video encoding is a computationally intensive and time-consuming operation that requires high-performance resources provided by on-premise infrastructures or public clouds. In turn, the public clouds, such as Amazon elastic compute cloud (EC2), provide hundreds of computing instances optimized for different purposes and clients’ budgets. Thus, there is a need for… More >

  • Open Access

    ARTICLE

    Bit Rate Reduction in Cloud Gaming Using Object Detection Technique

    Daniyal Baig1, Tahir Alyas1, Muhammad Hamid2, Muhammad Saleem3, Saadia Malik4, Nadia Tabassum5,*, Natash Ali Mian6

    CMC-Computers, Materials & Continua, Vol.68, No.3, pp. 3653-3669, 2021, DOI:10.32604/cmc.2021.017948

    Abstract The past two decades witnessed a broad-increase in web technology and on-line gaming. Enhancing the broadband confinements is viewed as one of the most significant variables that prompted new gaming technology. The immense utilization of web applications and games additionally prompted growth in the handled devices and moving the limited gaming experience from user devices to online cloud servers. As internet capabilities are enhanced new ways of gaming are being used to improve the gaming experience. In cloud-based video gaming, game engines are hosted in cloud gaming data centers, and compressed gaming scenes are rendered to the players over the… More >

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