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    ARTICLE

    BCCLR: A Skeleton-Based Action Recognition with Graph Convolutional Network Combining Behavior Dependence and Context Clues

    Yunhe Wang1, Yuxin Xia2, Shuai Liu2,*

    CMC-Computers, Materials & Continua, Vol.78, No.3, pp. 4489-4507, 2024, DOI:10.32604/cmc.2024.048813

    Abstract In recent years, skeleton-based action recognition has made great achievements in Computer Vision. A graph convolutional network (GCN) is effective for action recognition, modelling the human skeleton as a spatio-temporal graph. Most GCNs define the graph topology by physical relations of the human joints. However, this predefined graph ignores the spatial relationship between non-adjacent joint pairs in special actions and the behavior dependence between joint pairs, resulting in a low recognition rate for specific actions with implicit correlation between joint pairs. In addition, existing methods ignore the trend correlation between adjacent frames within an action and context clues, leading to… More >

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