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  • Open Access

    ARTICLE

    Graphics Evolutionary Computations in Higher Order Parametric Bezier Curves

    Monday Eze1,*, Charles Okunbor2, Deborah Aleburu3, Olubukola Adekola1, Ibrahim Ramon4, Nneka Richard-Nnabu5, Oghenetega Avwokuruaye6, Abisola Olayiwola3, Rume Yoro7, Esomu Solomon8

    Computer Systems Science and Engineering, Vol.41, No.2, pp. 595-609, 2022, DOI:10.32604/csse.2022.020835

    Abstract This work demonstrates in practical terms the evolutionary concepts and computational applications of Parametric Curves. Specific cases were drawn from higher order parametric Bezier curves of degrees 2 and above. Bezier curves find real life applications in diverse areas of Engineering and Computer Science, such as computer graphics, robotics, animations, virtual reality, among others. Some of the evolutionary issues explored in this work are in the areas of parametric equations derivations, proof of related theorems, first and second order calculus related computations, among others. A Practical case is demonstrated using a graphical design, physical hand sketching, and programmatic implementation of… More >

  • Open Access

    ARTICLE

    Fast Generation of Smooth Implicit Surface Based on Piecewise Polynomial

    Taku Itoh1, Susumu Nakata2

    CMES-Computer Modeling in Engineering & Sciences, Vol.107, No.3, pp. 187-199, 2015, DOI:10.3970/cmes.2015.107.187

    Abstract To speed up generating a scalar field g(x) based on a piecewise polynomial, a new method for determining field values that are indispensable to generate g(x) has been proposed. In the proposed method, an intermediate for generating g(x) does not required, i.e., the field values can directly be determined from given point data. Numerical experiments show that the computation time for determining the field values by the proposed method is about 10.4–12.7 times less than that of the conventional method. In addition, on the given points, the accuracy of g(x) obtained by using the proposed method is almost the same… More >

  • Open Access

    ARTICLE

    Fluid Flow Simulation Using Particle Method and Its Physics-based Computer Graphics

    Kazuhiko Kakuda1, Shunsuke Obara1, Jun Toyotani1, Mitsuhiko Meguro1, Masakazu Furuichi1

    CMES-Computer Modeling in Engineering & Sciences, Vol.83, No.1, pp. 57-72, 2012, DOI:10.3970/cmes.2012.083.057

    Abstract The application of a particle method to incompressible viscous fluid flow problem and its physics-based computer graphics are presented. The method is based on the MPS (Moving Particle Semi-implicit) scheme using logarithmic weighting function to stabilize the spurious oscillatory solutions for the pressure fields which are governed by Poisson equation. The physics-based computer graphics consist of the POV-Ray (Persistence of Vision Raytracer) rendering using marching cubes algorithm as polygonization. The standard MPS scheme is widely utilized as a particle strategy for the free surface flow, the problem of moving boundary, multi-physics/multi-scale ones, and so forth. Numerical results demonstrate the workability… More >

  • Open Access

    ARTICLE

    Mesh Simplification Method Using Principal Curvatures and Directions

    V. Ungvichian1, P. Kanongchaiyos1

    CMES-Computer Modeling in Engineering & Sciences, Vol.77, No.3&4, pp. 201-220, 2011, DOI:10.3970/cmes.2011.077.201

    Abstract This paper describes an enhancement to Garland and Heckbert's mesh simplification method by using the principal curvatures and directions of each vertex. We calculate the values and directions, before using them to determine the absolute normal curvature in the direction of contraction, and multiplying the curvature with the edge length, the maximum absolute cosine of the angles between the edge and the normals of faces adjacent to either endpoint, and the quadric error of the collapse. We also apply penalties based on compactness and angular and dihedral deviations of the resulting faces. We have implemented these improvements and tested our… More >

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