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    ARTICLE

    Parallel Cloth Simulation Using OpenGL Shading Language

    Hongly Va1, Min-Hyung Choi2, Min Hong3,*

    Computer Systems Science and Engineering, Vol.41, No.2, pp. 427-443, 2022, DOI:10.32604/csse.2022.020685

    Abstract The primary goal of cloth simulation is to express object behavior in a realistic manner and achieve real-time performance by following the fundamental concept of physic. In general, the mass–spring system is applied to real-time cloth simulation with three types of springs. However, hard spring cloth simulation using the mass–spring system requires a small integration time-step in order to use a large stiffness coefficient. Furthermore, to obtain stable behavior, constraint enforcement is used instead of maintenance of the force of each spring. Constraint force computation involves a large sparse linear solving operation. Due to the large computation, we implement a… More >

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