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    3D Model Occlusion Culling Optimization Method Based on WebGPU Computing Pipeline

    Liming Ye1,2, Gang Liu1,2,3,4,*, Genshen Chen1,2, Kang Li1,2, Qiyu Chen1,2,3, Wenyao Fan1,2, Junjie Zhang1,2

    Computer Systems Science and Engineering, Vol.47, No.2, pp. 2529-2545, 2023, DOI:10.32604/csse.2023.041488

    Abstract Nowadays, Web browsers have become an important carrier of 3D model visualization because of their convenience and portability. During the process of large-scale 3D model visualization based on Web scenes with the problems of slow rendering speed and low FPS (Frames Per Second), occlusion culling, as an important method for rendering optimization, can remove most of the occluded objects and improve rendering efficiency. The traditional occlusion culling algorithm (TOCA) is calculated by traversing all objects in the scene, which involves a large amount of repeated calculation and time consumption. To advance the rendering process and enhance rendering efficiency, this paper… More >

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