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  • Open Access

    ARTICLE

    Optimization of Interactive Videos Empowered the Experience of Learning Management System

    Muhammad Akram1, Muhammad Waseem Iqbal2,*, M. Usman Ashraf3, Erssa Arif1, Khalid Alsubhi4, Hani Moaiteq Aljahdali5

    Computer Systems Science and Engineering, Vol.46, No.1, pp. 1021-1038, 2023, DOI:10.32604/csse.2023.034085

    Abstract The Learning management system (LMS) is now being used for uploading educational content in both distance and blended setups. LMS platform has two types of users: the educators who upload the content, and the students who have to access the content. The students, usually rely on text notes or books and video tutorials while their exams are conducted with formal methods. Formal assessments and examination criteria are ineffective with restricted learning space which makes the student tend only to read the educational contents and videos instead of interactive mode. The aim is to design an interactive LMS and examination video-based… More >

  • Open Access

    ARTICLE

    Predicting Mobile Cross-Platform Adaptation Using a Hybrid Sem–ANN Approach

    Ali Alkhalifah*

    Computer Systems Science and Engineering, Vol.42, No.2, pp. 639-658, 2022, DOI:10.32604/csse.2022.022519

    Abstract Owing to constant changes in user needs, new technologies have been introduced to keep pace by building sustainable applications. Researchers and practitioners are keen to understand the factors that create an attractive user interface. Although the use of cross-platform applications and services is increasing, limited research has examined and evaluated cross-platforms for developing mobile applications for different operating systems. This study evaluates cross-platform features, identifying the main factors that help to create an attractive user adaptation when building sustainable applications for both Android and iOS. Flutter and React Native were selected so end-users could test their features using the cross-platform… More >

  • Open Access

    ARTICLE

    Computing the User Experience via Big Data Analysis: A Case of Uber Services

    Jang Hyun Kim1,2, Dongyan Nan1,*, Yerin Kim2, Min Hyung Park2

    CMC-Computers, Materials & Continua, Vol.67, No.3, pp. 2819-2829, 2021, DOI:10.32604/cmc.2021.014922

    Abstract As of 2020, the issue of user satisfaction has generated a significant amount of interest. Therefore, we employ a big data approach for exploring user satisfaction among Uber users. We develop a research model of user satisfaction by expanding the list of user experience (UX) elements (i.e., pragmatic, expectation confirmation, hedonic, and burden) by including more elements, namely: risk, cost, promotion, anxiety, sadness, and anger. Subsequently, we collect 125,768 comments from online reviews of Uber services and perform a sentiment analysis to extract the UX elements. The results of a regression analysis reveal the following: hedonic, promotion, and pragmatic significantly… More >

  • Open Access

    ARTICLE

    Statistical Inference of User Experience of Multichannel Audio on Mobile Phones

    Fesal Toosy1, *, Muhammad Sarwar Ehsan1

    CMC-Computers, Materials & Continua, Vol.65, No.2, pp. 1253-1270, 2020, DOI:10.32604/cmc.2020.011667

    Abstract Mobile phones and other handheld electronic devices are now ubiquitous and play an important role in our everyday lives. Over the last decade, we have seen a sharp rise in the sophistication of both hardware and software for these devices, thus significantly increasing their utility and use. Electronic devices are now commonly used for the streaming of audio and video and for the regular playback of music. Multichannel audio has now become a popular format and with recent updates in software, the latest audio codecs that support this format can effectively be played back on most electronic devices. As a… More >

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