Jun Myeong Kim, Jang Young Jeong, Shin Jin Kang, Beomjoo Seo*
CMC-Computers, Materials & Continua, Vol.86, No.2, pp. 1-16, 2026, DOI:10.32604/cmc.2025.071084
- 09 December 2025
Abstract Game Quality Assurance (QA) currently relies heavily on manual testing, a process that is both costly and time-consuming. Traditional script- and log-based automation tools are limited in their ability to detect unpredictable visual bugs, especially those that are context-dependent or graphical in nature. As a result, many issues go unnoticed during manual QA, which reduces overall game quality, degrades the user experience, and creates inefficiencies throughout the development cycle. This study proposes two approaches to address these challenges. The first leverages a Large Language Model (LLM) to directly analyze gameplay videos, detect visual bugs, and… More >