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  • Open Access

    ARTICLE

    Position Control of Flexible Joint Carts Using Adaptive Generalized Dynamics Inversion

    Ibrahim M. Mehedi1,2,*, Mohd Heidir Mohd Shah1 , Soon Xin Ng3 , Abdulah Jeza Aljohani1,2, Mohammed El-Hajjar3, Muhammad Moinuddin1,2

    CMC-Computers, Materials & Continua, Vol.70, No.3, pp. 4691-4705, 2022, DOI:10.32604/cmc.2022.020954

    Abstract

    This paper presents the design and implementation of Adaptive Generalized Dynamic Inversion (AGDI) to track the position of a Linear Flexible Joint Cart (LFJC) system along with vibration suppression of the flexible joint. The proposed AGDI control law will be comprised of two control elements. The baseline (continuous) control law is based on principle of conventional GDI approach and is established by prescribing the constraint dynamics of controlled state variables that reflect the control objectives. The control law is realized by inverting the prescribed dynamics using dynamically scaled Moore-Penrose generalized inversion. To boost the robust attributes against system nonlinearities, parametric… More >

  • Open Access

    ARTICLE

    Model Implementation and Analysis of a True Three-dimensional Display System

    Ye Tian1,2, Yang Yang1,*, Han Yang3, Ze Ji4

    Computer Systems Science and Engineering, Vol.39, No.3, pp. 403-414, 2021, DOI:10.32604/csse.2021.016357

    Abstract To model a true three-dimensional (3D) display system, we introduced the method of voxel molding to obtain the stereoscopic imaging space of the system. For the distribution of each voxel, we proposed a four-dimensional (4D) Givone–Roessor (GR) model for state-space representation—that is, we established a local state-space model with the 3D position and one-dimensional time coordinates to describe the system. First, we extended the original elementary operation approach to a 4D condition and proposed the implementation steps of the realization matrix of the 4D GR model. Then, we described the working process of a true 3D display system, analyzed its… More >

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