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    Study on the Present Situation and Optimization Path of Gamification Design in Chinese University Libraries

    Yuchen Li1, Junyan Zhu1, Yaxian Feng1,*, Xingrui Yang2, Yu Zhou1

    Journal on Big Data, Vol.4, No.2, pp. 125-133, 2022, DOI:10.32604/jbd.2022.030660

    Abstract In this paper, 137 “First-class universities” and “First-class discipline” construction universities in China are selected as the objects of investigation to analyzes the present situation and characteristics of the game design of University Library in China. Taking the university library in other countries as the reference object, this paper compares the differences of the game design of University Library in China and other countries, sums up the deficiency of the gamification service practice in Chinese university libraries. At last, this paper proposes an optimization path of the gamification design of Chinese University Library from six More >

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