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  • Open Access

    ARTICLE

    IoT Task Offloading in Edge Computing Using Non-Cooperative Game Theory for Healthcare Systems

    Dinesh Mavaluru1,*, Chettupally Anil Carie2, Ahmed I. Alutaibi3, Satish Anamalamudi2, Bayapa Reddy Narapureddy4, Murali Krishna Enduri2, Md Ezaz Ahmed1

    CMES-Computer Modeling in Engineering & Sciences, Vol.139, No.2, pp. 1487-1503, 2024, DOI:10.32604/cmes.2023.045277

    Abstract In this paper, we present a comprehensive system model for Industrial Internet of Things (IIoT) networks empowered by Non-Orthogonal Multiple Access (NOMA) and Mobile Edge Computing (MEC) technologies. The network comprises essential components such as base stations, edge servers, and numerous IIoT devices characterized by limited energy and computing capacities. The central challenge addressed is the optimization of resource allocation and task distribution while adhering to stringent queueing delay constraints and minimizing overall energy consumption. The system operates in discrete time slots and employs a quasi-static approach, with a specific focus on the complexities of task partitioning and the management… More >

  • Open Access

    ARTICLE

    Non-Cooperative Game of Coordinated Scheduling of Parallel Machine Production and Transportation in Shared Manufacturing

    Peng Liu1,*, Ke Xu1,2, Hua Gong1,2

    CMC-Computers, Materials & Continua, Vol.76, No.1, pp. 239-258, 2023, DOI:10.32604/cmc.2023.038232

    Abstract Given the challenges of manufacturing resource sharing and competition in the modern manufacturing industry, the coordinated scheduling problem of parallel machine production and transportation is investigated. The problem takes into account the coordination of production and transportation before production as well as the disparities in machine spatial position and performance. A non-cooperative game model is established, considering the competition and self-interest behavior of jobs from different customers for machine resources. The job from different customers is mapped to the players in the game model, the corresponding optional processing machine and location are mapped to the strategy set, and the makespan… More >

  • Open Access

    ARTICLE

    Coordinated Scheduling of Two-Agent Production and Transportation Based on Non-Cooperative Game

    Ke Xu1,2, Peng Liu1,*, Hua Gong1,2

    Intelligent Automation & Soft Computing, Vol.36, No.3, pp. 3279-3294, 2023, DOI:10.32604/iasc.2023.036007

    Abstract A two-agent production and transportation coordinated scheduling problem in a single-machine environment is suggested to compete for one machine from different downstream production links or various consumers. The jobs of two agents compete for the processing position on a machine, and after the processed, they compete for the transport position on a transport vehicle to be transported to two agents. The two agents have different objective functions. The objective function of the first agent is the sum of the makespan and the total transportation time, whereas the objective function of the second agent is the sum of the total completion… More >

  • Open Access

    ARTICLE

    Peer-to-Peer Energy Trading Method of Multi-Virtual Power Plants Based on Non-Cooperative Game

    Jingjing Bai*, Hongyi Zhou, Zheng Xu, Yu Zhong

    Energy Engineering, Vol.120, No.5, pp. 1163-1183, 2023, DOI:10.32604/ee.2023.025553

    Abstract The current electricity market fails to consider the energy consumption characteristics of transaction subjects such as virtual power plants. Besides, the game relationship between transaction subjects needs to be further explored. This paper proposes a Peer-to-Peer energy trading method for multi-virtual power plants based on a non-cooperative game. Firstly, a coordinated control model of public buildings is incorporated into the scheduling framework of the virtual power plant, considering the energy consumption characteristics of users. Secondly, the utility functions of multiple virtual power plants are analyzed, and a non-cooperative game model is established to explore the game relationship between electricity sellers… More >

  • Open Access

    ARTICLE

    Edge-Cloud Computing for Scheduling the Energy Consumption in Smart Grid

    Abdulaziz Alorf*

    Computer Systems Science and Engineering, Vol.46, No.1, pp. 273-286, 2023, DOI:10.32604/csse.2023.035437

    Abstract Nowadays, smart electricity grids are managed through advanced tools and techniques. The advent of Artificial Intelligence (AI) and network technology helps to control the energy demand. These advanced technologies can resolve common issues such as blackouts, optimal energy generation costs, and peak-hours congestion. In this paper, the residential energy demand has been investigated and optimized to enhance the Quality of Service (QoS) to consumers. The energy consumption is distributed throughout the day to fulfill the demand in peak hours. Therefore, an Edge-Cloud computing-based model is proposed to schedule the energy demand with reward-based energy consumption. This model gives priority to… More >

  • Open Access

    ARTICLE

    An Optimized Resource Scheduling Strategy for Hadoop Speculative Execution Based on Non-cooperative Game Schemes

    Yinghang Jiang1, Qi Liu2,3,*, Williams Dannah1, Dandan Jin2, Xiaodong Liu3, Mingxu Sun4,*

    CMC-Computers, Materials & Continua, Vol.62, No.2, pp. 713-729, 2020, DOI:10.32604/cmc.2020.04604

    Abstract Hadoop is a well-known parallel computing system for distributed computing and large-scale data processes. “Straggling” tasks, however, have a serious impact on task allocation and scheduling in a Hadoop system. Speculative Execution (SE) is an efficient method of processing “Straggling” Tasks by monitoring real-time running status of tasks and then selectively backing up “Stragglers” in another node to increase the chance to complete the entire mission early. Present speculative execution strategies meet challenges on misjudgement of “Straggling” tasks and improper selection of backup nodes, which leads to inefficient implementation of speculative executive processes. This paper has proposed an Optimized Resource… More >

  • Open Access

    ARTICLE

    Research on Sensor Network Coverage Enhancement Based on Non-Cooperative Games

    Chaofan Duan1, Jing Feng1,*, Haotian Chang1, Jianping Pan2, Liming Duan1

    CMC-Computers, Materials & Continua, Vol.60, No.3, pp. 989-1002, 2019, DOI:10.32604/cmc.2019.06033

    Abstract Coverage is an important issue for resources rational allocation, cognitive tasks completion in sensor networks. The mobility, communicability and learning ability of smart sensors have received much attention in the past decade. Based on the deep study of game theory, a mobile sensor non-cooperative game model is established for the sensor network deployment and a local information-based topology control (LITC) algorithm for coverage enhancement is proposed. We both consider revenue of the monitoring events and neighboring sensors to avoid nodes aggregation when formulating the utility function. We then prove that the non-cooperative game is an exact potential game in which… More >

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