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  • Open Access


    Overlapping Shadow Rendering for Outdoor Augmented Reality

    Naira Elazab1, Shaker El-Sappagh2,3, Ahmed Atwan4, Hassan Soliman1, Mohammed Elmogy1, Louai Alarabi5,*, Nagham Mekky1

    CMC-Computers, Materials & Continua, Vol.67, No.2, pp. 1915-1932, 2021, DOI:10.32604/cmc.2021.015067

    Abstract Realism rendering methods of outdoor augmented reality (AR) is an interesting topic. Realism items in outdoor AR need advanced impacts like shadows, sunshine, and relations between unreal items. A few realistic rendering approaches were built to overcome this issue. Several of these approaches are not dealt with real-time rendering. However, the issue remains an active research topic, especially in outdoor rendering. This paper introduces a new approach to accomplish reality real-time outdoor rendering by considering the relation between items in AR regarding shadows in any place during daylight. The proposed method includes three principal stages… More >

  • Open Access


    Aligning Education with Vision 2030 Using Augmented Reality

    Raniyah Wazirali*

    Computer Systems Science and Engineering, Vol.36, No.2, pp. 339-351, 2021, DOI:10.32604/csse.2021.014301

    Abstract Vision 2030 requires a new generation of people with a wide variety of abilities, talents, and skills. The adoption of augmented reality (AR) and virtual reality is one possible way to align education with Vision 2030. Immersive technologies like AR are rapidly becoming powerful and versatile enough to be adopted in education to achieve this goal. Technologies such as AR could be beneficial tools to enhance maintainable growth in education. We reviewed the most recent studies in augmented reality to check its appropriateness in aligning with the educational goals of Vision 2030. First, the various… More >

  • Open Access


    Design and Implementation of Museum Educational Content Based on Mobile Augmented Reality

    Jin Qian1,2, Juan Cheng1,2,*, Yixing Zeng1, Tjondronegoro Dian W.3

    Computer Systems Science and Engineering, Vol.36, No.1, pp. 157-173, 2021, DOI:10.32604/csse.2021.014258

    Abstract In the digital age, museums are becoming increasingly integrated with media technology. The interactive mode of museum education brought about by new digital communication technology can increase the audience’s participation and interest in museum education content. This paper attempts to use Mobile Augment Reality (MAR) technology to design museum education content under the guidance of the principle of abstraction hierarchy from the theory of education optimization. With the help of MAR technology, museum education content can move up and down at different levels of information abstraction. The purpose is to help the audience move between More >

  • Open Access


    Portrait Vision Fusion for Augmented Reality

    Li-Hong Juanga, Ming-Ni Wub, Feng-Mao Tsoub

    Intelligent Automation & Soft Computing, Vol.24, No.4, pp. 739-745, 2018, DOI:10.1080/10798587.2017.1327549

    Abstract Kinect(+openCV); Dynamic portrait segmentation; Skeletal tracking; Edge transparent processing; Video interactive More >

  • Open Access


    Design of Learning Media in Mixed Reality for Lao Education

    Kalaphath Kounlaxay1, Soo Kyun Kim2, *

    CMC-Computers, Materials & Continua, Vol.64, No.1, pp. 161-180, 2020, DOI:10.32604/cmc.2020.09930

    Abstract To improve and develop education systems, the communication between instructors and learners in a class during the learning process is of utmost importance. Currently the presentations of 3D models using mixed reality (MR) technology can be used to avoid misinterpretations of oral and 2D model presentations. As an independent concept and MR applications, MR combines the excellent of each virtual reality (VR) and augmented reality (AR). This work aims to present the descriptions of MR systems, which include its devices, applications, and literature reviews and proposes computer vision tracking using the AR Toolkit Tracking Library. More >

  • Open Access


    Context-Based Intelligent Scheduling and Knowledge Push Algorithms for AR-Assist Communication Network Maintenance

    Lanlan Rui1, Yabin Qin1,*, Biyao Li1, Zhipeng Gao1

    CMES-Computer Modeling in Engineering & Sciences, Vol.118, No.2, pp. 291-315, 2019, DOI:10.31614/cmes.2018.04240

    Abstract Maintenance is an important aspect in the lifecycle of communication network devices. Prevalent problems in the maintenance of communication networks include inconvenient data carrying and sub-optimal scheduling of work orders, which significantly restrict the efficiency of maintenance work. Moreover, most maintenance systems are still based on cloud architectures that slow down data transfer. With a focus on the completion time, quality, and load balancing of maintenance work, we propose in this paper a learning-based virus evolutionary genetic algorithm with multiple quality-of-service (QoS) constraints to implement intelligent scheduling in an edge network. The algorithm maintains the More >

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