Home / Advanced Search

  • Title/Keywords

  • Author/Affliations

  • Journal

  • Article Type

  • Start Year

  • End Year

Update SearchingClear
  • Articles
  • Online
Search Results (25)
  • Open Access

    ARTICLE

    Design of Middle School Chemistry Experiment Simulation System Based on Apriori Algorithm

    Guwei Li1, Zhou Li1,*, Cong Zheng1, Zhengyuan Li2

    Journal of New Media, Vol.4, No.1, pp. 41-50, 2022, DOI:10.32604/jnm.2022.027883 - 21 April 2022

    Abstract Aiming at the safety problems of toxic, flammable and explosive chemicals used in middle school chemical experiments, such as human poisoning, skin corrosion, fire or explosion caused by improper experimental operation, a virtual simulation method of chemical experiments based on unity is proposed. Due to the need to analyze and compare the data in chemical experiments, summarize the experimental characteristics and data relevance. Therefore, based on the Apriori algorithm, this method deeply excavates the data obtained in the chemical experiment, uses Maya to model the experimental environment, uses unity to design the interactive functions in… More >

  • Open Access

    REVIEW

    Virtual Reality Neurorehabilitation

    Zhihan Lv1,*, Jinkang Guo2

    International Journal of Mental Health Promotion, Vol.24, No.3, pp. 287-310, 2022, DOI:10.32604/ijmhp.2022.019829 - 17 March 2022

    Abstract The present work investigates the application of virtual reality (VR) technology to neurorehabilitation. By consulting a wealth of data, the advantages of VR in neurorehabilitation are introduced, followed by the application status of VR in the rehabilitation of stroke patients, Parkinson’s patients, mental and psychological diseases. Besides, many research experiments on the application of VR technology in rehabilitation medicine at the present stage are investigated. The results indicate that compared with traditional balance training, the VR-based neurological rehabilitation training method can more effectively ease the tilt degree and strengthen the trunk control ability and balance… More >

  • Open Access

    ARTICLE

    Design of Virtual Reality System for Organic Chemistry

    Kalaphath Kounlaxay1, Dexiang Yao1, Min Woo Ha2,3, Soo Kyun Kim4,*

    Intelligent Automation & Soft Computing, Vol.31, No.2, pp. 1119-1130, 2022, DOI:10.32604/iasc.2022.020151 - 22 September 2021

    Abstract Virtual reality (VR) is an advanced technology widely used in many fields. Education is essential for human resources development, and the use of technology in education can enhance teaching and learning methods. This study aims to present new methods and tools for visual and interactive education in organic chemistry. The experimental design and chemical equipment used in this research are based on the basic theory of organic chemistry, and the related materials are simulated as three-dimensional (3D) models to perform the experiments in a VR system. Chemical reactions are simulated by mixing the chemicals, and More >

  • Open Access

    ARTICLE

    Immersion Analysis Through Eye-Tracking and Audio in Virtual Reality

    Jihoon Lee, Nammee Moon*

    CMC-Computers, Materials & Continua, Vol.69, No.1, pp. 647-660, 2021, DOI:10.32604/cmc.2021.016712 - 04 June 2021

    Abstract In this study, using Head Mounted Display (HMD), which is one of the biggest advantage of Virtual Reality (VR) environment, tracks the user’s gaze in 360° video content, and examines how the gaze pattern is distributed according to the user’s immersion. As a result of analyzing the gaze pattern distribution of contents with high user immersion and contents with low user immersion through a questionnaire, it was confirmed that the higher the immersion, the more the gaze distribution tends to be concentrated in the center of the screen. Through this experiment, we were able to More >

  • Open Access

    ARTICLE

    Virtual Reality-Based Random Dot Kinematogram

    Jun Ma1, Hyo-Jung Kim2, Ji-Soo Kim3,4, Eek-Sung Lee5, Min Hong6,*

    CMC-Computers, Materials & Continua, Vol.68, No.3, pp. 4205-4213, 2021, DOI:10.32604/cmc.2021.018080 - 06 May 2021

    Abstract This research implements a random dot kinematogram (RDK) using virtual reality (VR) and analyzes the results based on normal subjects. Visual motion perception is one of visual functions localized to a specific cortical area, the human motion perception area (human analogue for the middle temporal/middle superior temporal area) located in the parieto–occipito–temporal junction of the human brain. The RDK measures visual motion perception capabilities. The stimuli in conventional RDK methods are presented using a monitor screen, so these devices require a spacious dark room for installation and use. Recently, VR technology has been implemented in… More >

  • Open Access

    ARTICLE

    Implementation of a Subjective Visual Vertical and Horizontal Testing System Using Virtual Reality

    Sungjin Lee1, Min Hong2, Hongly Va1, Ji-Yun Park3,*

    CMC-Computers, Materials & Continua, Vol.67, No.3, pp. 3669-3679, 2021, DOI:10.32604/cmc.2021.015706 - 01 March 2021

    Abstract Subjective visual vertical (SVV) and subjective visual horizontal (SVH) tests can be used to evaluate the perception of verticality and horizontality, respectively, and can aid the diagnosis of otolith dysfunction in clinical practice. In this study, SVV and SVH screen version tests are implemented using virtual reality (VR) equipment; the proposed test method promotes a more immersive feeling for the subject while using a simple equipment configuration and possessing excellent mobility. To verify the performance of the proposed VR-based SVV and SVH tests, a reliable comparison was made between the traditional screen-based SVV and SVH More >

  • Open Access

    ARTICLE

    A Hybrid Virtual Cloud Learning Model during the COVID-19 Pandemic

    Shaymaa E. Sorour1,*, Tamer M. Kamel2, Hanan E. Abdelkader3

    CMC-Computers, Materials & Continua, Vol.66, No.3, pp. 2671-2689, 2021, DOI:10.32604/cmc.2021.014395 - 28 December 2020

    Abstract The COVID-19 pandemic has affected the educational systems worldwide, leading to the near-total closures of schools, universities, and colleges. Universities need to adapt to changes to face this crisis without negatively affecting students’ performance. Accordingly, the purpose of this study is to identify and help solve to critical challenges and factors that influence the e-learning system for Computer Maintenance courses during the COVID-19 pandemic. The paper examines the effect of a hybrid modeling approach that uses Cloud Computing Services (CCS) and Virtual Reality (VR) in a Virtual Cloud Learning Environment (VCLE) system. The VCLE system… More >

  • Open Access

    ARTICLE

    An Efficient Viewport-Dependent 360 VR System Based on Adaptive Tiled Streaming

    Tuan Thanh Le1, Jong-Beom Jeong2, SangSoon Lee1, Jaehyoun Kim2, Eun-Seok Ryu2,*

    CMC-Computers, Materials & Continua, Vol.66, No.3, pp. 2627-2643, 2021, DOI:10.32604/cmc.2021.013399 - 28 December 2020

    Abstract Recent advances in 360 video streaming technologies have enhanced the immersive experience of video streaming services. Particularly, there is immense potential for the application of 360 video encoding formats to achieve highly immersive virtual reality (VR) systems. However, 360 video streaming requires considerable bandwidth, and its performance depends on several factors. Consequently, the optimization of 360 video bitstreams according to viewport texture is crucial. Therefore, we propose an adaptive solution for VR systems using viewport-dependent tiled 360 video streaming. To increase the degrees of freedom of users, the moving picture experts group (MPEG) recently defined… More >

  • Open Access

    ARTICLE

    The Application of Folk Art with Virtual Reality Technology in Visual Communication

    Rui Zhang1, Xiaoxiong Zhao2,*

    Intelligent Automation & Soft Computing, Vol.26, No.4, pp. 783-793, 2020, DOI:10.32604/iasc.2020.010113

    Abstract At the end of the 20th century, the emergence and development of virtual reality display methods based on virtual reality technology is one of the most remarkable achievements in the field of digital design. In the late 20th century, rapidly developing virtual reality technology was gradually combined with computer multimedia display technology, and emerging digital information display means thus quickly became widely used in the design field. In today's information multimedia display field, multimedia display design using virtual reality technology has become one of the most important means of information display. In fact, in many More >

  • Open Access

    ARTICLE

    Laparoscopic Training Exercises Using HTC VIVE

    Ayesha Hoor Chaudhry*, Faisal Bukhari, Waheed Iqbal, Zubair Nawaz, Muhammad Kamran Malik

    Intelligent Automation & Soft Computing, Vol.26, No.1, pp. 53-59, 2020, DOI:10.31209/2019.100000149

    Abstract Laparoscopic surgery is a relatively new field in developing countries. There is a scarcity of laparoscopically trained doctors due to a lack of training and resources available in hospitals. Training and evaluation of medical professionals to develop laparoscopic surgical skills are important and essential as it improves the success rate and reduces the risk during real surgery. The purpose of this research is to develop a series of training exercises based on virtual reality using HTC Vive headset to emulate real-world training of doctors. This virtual training not only gives the trainee doctors mastery in More >

Displaying 11-20 on page 2 of 25. Per Page