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Search Results (21)
  • Open Access

    ARTICLE

    Virtual Reality-Based Random Dot Kinematogram

    Jun Ma1, Hyo-Jung Kim2, Ji-Soo Kim3,4, Eek-Sung Lee5, Min Hong6,*

    CMC-Computers, Materials & Continua, Vol.68, No.3, pp. 4205-4213, 2021, DOI:10.32604/cmc.2021.018080

    Abstract This research implements a random dot kinematogram (RDK) using virtual reality (VR) and analyzes the results based on normal subjects. Visual motion perception is one of visual functions localized to a specific cortical area, the human motion perception area (human analogue for the middle temporal/middle superior temporal area) located in the parieto–occipito–temporal junction of the human brain. The RDK measures visual motion perception capabilities. The stimuli in conventional RDK methods are presented using a monitor screen, so these devices require a spacious dark room for installation and use. Recently, VR technology has been implemented in different medical domains. The test… More >

  • Open Access

    ARTICLE

    Implementation of a Subjective Visual Vertical and Horizontal Testing System Using Virtual Reality

    Sungjin Lee1, Min Hong2, Hongly Va1, Ji-Yun Park3,*

    CMC-Computers, Materials & Continua, Vol.67, No.3, pp. 3669-3679, 2021, DOI:10.32604/cmc.2021.015706

    Abstract Subjective visual vertical (SVV) and subjective visual horizontal (SVH) tests can be used to evaluate the perception of verticality and horizontality, respectively, and can aid the diagnosis of otolith dysfunction in clinical practice. In this study, SVV and SVH screen version tests are implemented using virtual reality (VR) equipment; the proposed test method promotes a more immersive feeling for the subject while using a simple equipment configuration and possessing excellent mobility. To verify the performance of the proposed VR-based SVV and SVH tests, a reliable comparison was made between the traditional screen-based SVV and SVH tests and the proposed method,… More >

  • Open Access

    ARTICLE

    A Hybrid Virtual Cloud Learning Model during the COVID-19 Pandemic

    Shaymaa E. Sorour1,*, Tamer M. Kamel2, Hanan E. Abdelkader3

    CMC-Computers, Materials & Continua, Vol.66, No.3, pp. 2671-2689, 2021, DOI:10.32604/cmc.2021.014395

    Abstract The COVID-19 pandemic has affected the educational systems worldwide, leading to the near-total closures of schools, universities, and colleges. Universities need to adapt to changes to face this crisis without negatively affecting students’ performance. Accordingly, the purpose of this study is to identify and help solve to critical challenges and factors that influence the e-learning system for Computer Maintenance courses during the COVID-19 pandemic. The paper examines the effect of a hybrid modeling approach that uses Cloud Computing Services (CCS) and Virtual Reality (VR) in a Virtual Cloud Learning Environment (VCLE) system. The VCLE system provides students with various utilities… More >

  • Open Access

    ARTICLE

    An Efficient Viewport-Dependent 360 VR System Based on Adaptive Tiled Streaming

    Tuan Thanh Le1, Jong-Beom Jeong2, SangSoon Lee1, Jaehyoun Kim2, Eun-Seok Ryu2,*

    CMC-Computers, Materials & Continua, Vol.66, No.3, pp. 2627-2643, 2021, DOI:10.32604/cmc.2021.013399

    Abstract Recent advances in 360 video streaming technologies have enhanced the immersive experience of video streaming services. Particularly, there is immense potential for the application of 360 video encoding formats to achieve highly immersive virtual reality (VR) systems. However, 360 video streaming requires considerable bandwidth, and its performance depends on several factors. Consequently, the optimization of 360 video bitstreams according to viewport texture is crucial. Therefore, we propose an adaptive solution for VR systems using viewport-dependent tiled 360 video streaming. To increase the degrees of freedom of users, the moving picture experts group (MPEG) recently defined three degrees plus of freedom… More >

  • Open Access

    ARTICLE

    The Application of Folk Art with Virtual Reality Technology in Visual Communication

    Rui Zhang1, Xiaoxiong Zhao2,*

    Intelligent Automation & Soft Computing, Vol.26, No.4, pp. 783-793, 2020, DOI:10.32604/iasc.2020.010113

    Abstract At the end of the 20th century, the emergence and development of virtual reality display methods based on virtual reality technology is one of the most remarkable achievements in the field of digital design. In the late 20th century, rapidly developing virtual reality technology was gradually combined with computer multimedia display technology, and emerging digital information display means thus quickly became widely used in the design field. In today's information multimedia display field, multimedia display design using virtual reality technology has become one of the most important means of information display. In fact, in many fields, virtual reality display has… More >

  • Open Access

    ARTICLE

    Laparoscopic Training Exercises Using HTC VIVE

    Ayesha Hoor Chaudhry*, Faisal Bukhari, Waheed Iqbal, Zubair Nawaz, Muhammad Kamran Malik

    Intelligent Automation & Soft Computing, Vol.26, No.1, pp. 53-59, 2020, DOI:10.31209/2019.100000149

    Abstract Laparoscopic surgery is a relatively new field in developing countries. There is a scarcity of laparoscopically trained doctors due to a lack of training and resources available in hospitals. Training and evaluation of medical professionals to develop laparoscopic surgical skills are important and essential as it improves the success rate and reduces the risk during real surgery. The purpose of this research is to develop a series of training exercises based on virtual reality using HTC Vive headset to emulate real-world training of doctors. This virtual training not only gives the trainee doctors mastery in their profession but also decreases… More >

  • Open Access

    ARTICLE

    Distinction Between Real Faces and Photos by Analysis of Face Data

    Byong Kwon Lee1, Yang Sun Lee2,*

    Intelligent Automation & Soft Computing, Vol.26, No.1, pp. 133-139, 2020, DOI:10.31209/2019.100000134

    Abstract Biometric user authentication using the face has been applied mainly to access control systems. However, access is allowed even when a photo is presented instead of an actual face. This can facilitate illegal access including attending as a substitute or substitute authentication. An alternative approach has been implemented to solve this problem. The approach determines between a real face and a photo of a face using a UV sensor but this requires substantial cost and installation process because additional hardware (the UV sensor) is necessary. This paper proposes a three-step approach to identify between a real image and a photo.… More >

  • Open Access

    ARTICLE

    Implementation of Local Area VR Environment using Mobile HMD and Multiple Kinects

    Soo-Kyun Kim1, Chang-Hee Lee2, Sun-Jeong Kim2, Chang-Geun Song2, Jung Lee2,*

    Intelligent Automation & Soft Computing, Vol.26, No.1, pp. 99-105, 2020, DOI:10.31209/2019.100000131

    Abstract Recently, the development of HMDs such as Oculus Rift, HTC Vive, and PSVR has led to an increase in the interest of people in virtual reality (VR), and many related studies have been published. This leads to an additional cost increase in configuring the VR system. Also, space problems are caused. When the treadmill is installed, additional space is required, which may adversely affect the popularization of VR. In this paper, we propose a local area VR environment that solves cost and space problems using human tracking using several Kinect and solves the hygiene problems using smartphone-based mobile HMD. More >

  • Open Access

    ARTICLE

    Design of Learning Media in Mixed Reality for Lao Education

    Kalaphath Kounlaxay1, Soo Kyun Kim2, *

    CMC-Computers, Materials & Continua, Vol.64, No.1, pp. 161-180, 2020, DOI:10.32604/cmc.2020.09930

    Abstract To improve and develop education systems, the communication between instructors and learners in a class during the learning process is of utmost importance. Currently the presentations of 3D models using mixed reality (MR) technology can be used to avoid misinterpretations of oral and 2D model presentations. As an independent concept and MR applications, MR combines the excellent of each virtual reality (VR) and augmented reality (AR). This work aims to present the descriptions of MR systems, which include its devices, applications, and literature reviews and proposes computer vision tracking using the AR Toolkit Tracking Library. The focus of this work… More >

  • Open Access

    ARTICLE

    Role of virtual reality in congenital heart disease

    Chin Siang Ong1, Aravind Krishnan1, Chen Yu Huang1, Philip Spevak2, Luca Vricella1, Narutoshi Hibino1, Juan R. Garcia2, Lasya Gaur3

    Congenital Heart Disease, Vol.13, No.3, pp. 357-361, 2018, DOI:10.1111/chd.12587

    Abstract Objective: New platforms for patient imaging present opportunities for improved surgical planning in complex congenital heart disease (CHD). Virtual reality (VR) allows for interactive manipulation of high-resolution representations of patient-specific imaging data, as a supplement to traditional 2D visualizations and 3D printed heart models.
    Design: We present the novel use of VR for the presurgical planning of cardiac surgery in two infants with complex CHD to demonstrate interactive real-time views of complex intra and extracardiac anatomy.
    Results: The use of VR for cardiac presurgical planning is feasible using existing imaging data. The software was evaluated by both pediatric cardiac surgeons… More >

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