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  • Open Access

    ARTICLE

    An Efficient Utilization of Blackboard Ally in Higher Education Institution

    Ahmad Almufarreh, Muhammad Arshad*, Sameer Hassan Mohammed

    Intelligent Automation & Soft Computing, Vol.29, No.1, pp. 73-87, 2021, DOI:10.32604/iasc.2021.017803

    Abstract Without the constraints of time and place, e-learning can offer a strong learning environment. The notion of e-learning has taken on a new sense with the advent and popularization of mobile devices and ubiquitous computing, enabling students to have access to several diverse opportunities for communicating with e-learning programs. Around the same time, it has prompted the course’s planners to select the most suitable technology from among the various innovations required for the storing and dissemination of information representation. As a Learning Management System (LMS), the Blackboard system now has a recognized role in the knowledge management of the education… More >

  • Open Access

    ARTICLE

    Evaluating and Ranking Mobile Learning Factors Using a Multi-criterion Decision-making (MCDM) Approach

    Quadri Noorulhasan Naveed1, Ali M. Aseere1, AbdulHafeez Muhammad2, Saiful Islam3, Mohamed Rafik N. Qureshi3, Ansar Siddique4,*, Mohammad Rashid Hussain1, Samreen Shahwar5

    Intelligent Automation & Soft Computing, Vol.29, No.1, pp. 111-129, 2021, DOI:10.32604/iasc.2021.015009

    Abstract The escalating growth in digital technology is setting the stage for changes in university education, as E-learning brings students and faculties outside the contained classroom environment. While mobile learning is considered an emerging technology, there is comprehensive literature on mobile learning and its applications. However, there has been relatively little research on mobile learning recognition and readiness compared to mobile learning studies and implementations. The advent of mobile learning (M-learning) provides additional flexibility in terms of time and location. M-learning lacks an established place in university education. The influence of its critical success factors (CSFs) on the university education system… More >

  • Open Access

    ARTICLE

    An Effective Online Collaborative Training in Developing Listening Comprehension Skills

    Shakeel Ahmed1, Munazza Ambreen1, Muneer Ahmad2, Abdulellah A. Alaboudi3, Roobaea Alroobaea4, NZ Jhanjhi5,*

    Computer Systems Science and Engineering, Vol.38, No.2, pp. 131-140, 2021, DOI:10.32604/csse.2021.016504

    Abstract The COVID-19 outbreak severely affected formal face-to-face classroom teaching and learning. ICT-based online education and training can be a useful measure during the pandemic. In the Pakistani educational context, the use of ICT-based online training is generally sporadic and often unavailable, especially for developing English-language instructors’ listening comprehension skills. The major factors affecting availability include insufficient IT resources and infrastructure, a lack of proper online training for speech and listening, instructors with inadequate academic backgrounds, and an unfavorable environment for ICT-based training for listening comprehension. This study evaluated the effectiveness of ICT-based training for developing secondary-level English-language instructors’ listening comprehension… More >

  • Open Access

    ARTICLE

    COVID-19 and Learning Styles: GCET as Case Study

    Mazhar Hussain Malik1,*, Amjed Sid Ahmed1, Sulaiman Al Hasani2

    CMC-Computers, Materials & Continua, Vol.68, No.1, pp. 103-115, 2021, DOI:10.32604/cmc.2021.014562

    Abstract The COVID-19 pandemic has caused higher educational institutions around the world to close campus-based activities and move to online delivery. The aim of this paper is to present the case of Global College of Engineering and Technology (GCET) and how its practices including teaching, students/staff support, assessments, and exam policies were affected. The paper investigates the mediating role of no detriment policy impact on students’ result along with the challenges faced by the higher educational institution, recommendations and suggestions. The investigation concludes that the strategies adopted for online delivery, student support, assessments and exam policies have helped students to effectively… More >

  • Open Access

    ARTICLE

    Survey of Robotics in Education, Taxonomy, Applications, and Platforms during COVID-19

    Hussain A. Younis1,2, A. S. A. Mohamed2,*, R. Jamaludin3, M. N. Ab Wahab2

    CMC-Computers, Materials & Continua, Vol.67, No.1, pp. 687-707, 2021, DOI:10.32604/cmc.2021.013746

    Abstract The coronavirus disease 2019 (COVID-19) is characterized as a disease caused by a novel coronavirus known as severe acute respiratory coronavirus syndrome 2 (SARS-CoV-2; formerly known as 2019-nCoV). In December 2019, COVID-19 began to appear in a few countries. By the beginning of 2020, it had spread to most countries across the world. This is when education challenges began to arise. The COVID-19 crisis led to the closure of thousands of schools and universities all over the world. Such a situation requires reliance on e-learning and robotics education for students to continue their studies to avoid the mingling between people… More >

  • Open Access

    ARTICLE

    Aligning Education with Vision 2030 Using Augmented Reality

    Raniyah Wazirali*

    Computer Systems Science and Engineering, Vol.36, No.2, pp. 339-351, 2021, DOI:10.32604/csse.2021.014301

    Abstract Vision 2030 requires a new generation of people with a wide variety of abilities, talents, and skills. The adoption of augmented reality (AR) and virtual reality is one possible way to align education with Vision 2030. Immersive technologies like AR are rapidly becoming powerful and versatile enough to be adopted in education to achieve this goal. Technologies such as AR could be beneficial tools to enhance maintainable growth in education. We reviewed the most recent studies in augmented reality to check its appropriateness in aligning with the educational goals of Vision 2030. First, the various definitions, terminologies, and technologies of… More >

  • Open Access

    ARTICLE

    E-Learning during COVID-19 Outbreak: Cloud Computing Adoption in Indian Public Universities

    Amit Kumar Bhardwaj1, Lalit Garg2,*, Arunesh Garg1, Yuvraj Gajpal3

    CMC-Computers, Materials & Continua, Vol.66, No.3, pp. 2471-2492, 2021, DOI:10.32604/cmc.2021.014099

    Abstract In the COVID-19 pandemic situation, the need to adopt cloud computing (CC) applications by education institutions, in general, and higher education (HE) institutions, in particular, has especially increased to engage students in an online mode and remotely carrying out research. The adoption of CC across various sectors, including HE, has been picking momentum in the developing countries in the last few years. In the Indian context, the CC adaptation in the HE sector (HES) remains a less thoroughly explored sector, and no comprehensive study is reported in the literature. Therefore, the aim of the present study is to overcome this… More >

  • Open Access

    ARTICLE

    Hybrid Cloud Architecture for Higher Education System

    Omar Nooh Almotiry1, Mohemmed Sha2,*, Mohamudha Parveen Rahamathulla3, Omer Salih Dawood Omer2

    Computer Systems Science and Engineering, Vol.36, No.1, pp. 1-12, 2021, DOI:10.32604/csse.2021.014267

    Abstract As technology improves, several modernization efforts are taken in the process of teaching and learning. An effective education system should maintain global connectivity, federate security and deliver self-access to its services. The cloud computing services transform the current education system to an advanced one. There exist several tools and services to make teaching and learning more interesting. In the higher education system, the data flow and basic operations are almost the same. These systems need to access cloud-based applications and services for their operational advancement and flexibility. Architecting a suitable cloud-based education system will leverage all the benefits of the… More >

  • Open Access

    ARTICLE

    Design and Implementation of Museum Educational Content Based on Mobile Augmented Reality

    Jin Qian1,2, Juan Cheng1,2,*, Yixing Zeng1, Tjondronegoro Dian W.3

    Computer Systems Science and Engineering, Vol.36, No.1, pp. 157-173, 2021, DOI:10.32604/csse.2021.014258

    Abstract In the digital age, museums are becoming increasingly integrated with media technology. The interactive mode of museum education brought about by new digital communication technology can increase the audience’s participation and interest in museum education content. This paper attempts to use Mobile Augment Reality (MAR) technology to design museum education content under the guidance of the principle of abstraction hierarchy from the theory of education optimization. With the help of MAR technology, museum education content can move up and down at different levels of information abstraction. The purpose is to help the audience move between perceptual knowledge and rational knowledge… More >

  • Open Access

    ARTICLE

    Video Preview Generation for Interactive Educational Digital Resources Based on the GUI Traversal

    Xiaohong Shi1,3, Chao Ma2, Yongsheng Rao3,*, Xiangping Chen4, Jingzhong Zhang3

    Intelligent Automation & Soft Computing, Vol.26, No.5, pp. 917-932, 2020, DOI:10.32604/iasc.2020.010124

    Abstract The interactive educational digital resources (IEDRs) are more and more prevalent in all levels of education. With the proliferation of the Internet, more and more IEDRs are being shared online. How to aid users to explore helpful resources effectively and efficiently has become a challenge. The static preview of resources that current research has mainly focused on is ineffective for the IEDRs, because of the unique feature of the IEDRs that the knowledge is crucial for the users’ comprehension and is hidden in the process of interaction. To unfold the hidden crucial knowledge and ensure a users’ fast acquisition, we… More >

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