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Gamified Approach for Immersive learning using Augmented & Virtual Reality Technology

Submission Deadline: 15 May 2022 (closed)

Guest Editors

Dr. Vijayakumar Varadarajan, The University of New South Wales, Australia
Dr. Kamred Udham Singh, National Cheng Kung University, Taiwan


Nowadays, multimodal immersive technology playing a vital role on the latest advances in the core Training and development worldwide and Almost every industry is being affected by Interactive and Immersive technology communications. Immersive and interactive technology widely used in the industry like education, aerospace, automotive development, defense, historical recreation, content creation, entertainment and more.

Multimedia tools and immersive technology enable education, learning has been proven a great potential in actively engaging students and promoting the quality of learning. Animation, Virtual Reality integration, illustration and visualization; student’s interest and engagement are boosted; and produce desirable learning and great potential outcomes in the field of science, technology, engineering and mathematics (STEM). Gamification and immersive technology in Education eliminates lot of that complexity by letting student go inside the depth of subject with real life experience. Virtual reality is widely considered to be one of the most viable technology applications for use in education. At current, there is a lack of global collaboration on the research and development for Immersive Multimedia tools and applications This special issue can exchange a wide input and among researchers from different countries and disciplines for advancement of effectiveness in teaching globally.

The section welcomes substantial new contributions from academic and industry researchers that seek to advancement and development of Immersive technology for human computer interaction (HCI) and human to human interaction (HHI) through computational media.


1. Digital Humans
2. Digital innovation in Teaching and learning
3. Artificial intelligence advancement for Digital Education
4. Human computer interaction for Education
5. Learning Analytics for visualization
6. Game based teaching and learning
7. Wearable Technology for Teaching and learning
8. Multimedia and Animation for Education
9. Responsive E-Learning using Multimedia
10. Immersive design and Technology development
11. AI and cognitive technology for Multimodal teaching and learning
12. AR, VR, MR & XR in MOOC’s

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